libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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Escena 3D. More...
#include <mo3dModelManager.h>
Public Member Functions | |
mo3dModelManager () | |
mo3dModelManager (int) | |
virtual | ~mo3dModelManager () |
virtual MOboolean | Init () |
virtual MOboolean | Finish () |
moSceneNode * | Get3dModel (const moText &p_object_name, bool force_load=false) |
void | MoldeoLogo (long ticks=0) |
Public Member Functions inherited from moResource | |
moResource () | |
virtual | ~moResource () |
moResourceType | GetResourceType () |
Public Member Functions inherited from moMoldeoObject | |
moMoldeoObject () | |
moMoldeoObject (moMoldeoObjectType p_type) | |
virtual | ~moMoldeoObject () |
virtual MOboolean | Init (moResourceManager *p_pResources) |
virtual MOboolean | CreateConnectors () |
virtual MOboolean | UpdateConnectors () |
virtual MOboolean | RefreshValue (moParam ¶m, int value_index) |
virtual MOboolean | ResolveValue (moParam ¶m, int value_index, bool p_refresh=false) |
virtual void | Update (moEventList *p_EventList) |
void | SetResourceManager (moResourceManager *p_pResourceManager) |
moResourceManager * | GetResourceManager () |
MOint | GetId () const |
void | SetId (MOint p_id) |
moMoldeoObjectType | GetType () const |
void | SetType (moMoldeoObjectType p_type) |
void | SetName (const moText &p_name) |
void | SetLabelName (const moText &p_labelname) |
void | SetKeyName (const moText &p_keyname) |
const moText & | GetKeyName () const |
const moText & | GetName () const |
const moText & | GetLabelName () const |
moConfig * | GetConfig () |
void | SyncConnections () |
virtual int | Save (const moText &p_save_filename=moText("")) |
void | SetConfigName (const moText &p_configname) |
const moText & | GetConfigName () const |
const moText & | GetDescription () const |
Devuelve al descripción del objeto. More... | |
void | SetDescription (const moText &p_Description) |
Fija la descripción de este objeto. More... | |
const moMobDefinition & | GetMobDefinition () const |
void | SetMobDefinition (const moMobDefinition &p_MobDef) |
virtual moConfigDefinition * | GetDefinition (moConfigDefinition *p_configdefinition=NULL) |
moOutlets * | GetOutlets () |
moInlets * | GetInlets () |
MOint | GetInletIndex (moText p_connector_name) const |
MOint | GetOutletIndex (moText p_connector_name) const |
virtual void | RegisterFunctions () |
beware ! call only once or die!!! More... | |
virtual int | ScriptCalling (moLuaVirtualMachine &vm, int iFunctionNumber) |
virtual void | HandleReturns (moLuaVirtualMachine &vm, const char *strFunc) |
virtual const moMobState & | GetState () const |
virtual bool | SetState (const moMobState &p_MobState) |
virtual void | Activate () |
virtual void | Deactivate () |
virtual bool | Activated () const |
virtual void | Select () |
virtual void | Unselect () |
virtual bool | Selected () const |
virtual void | SetConsoleParamIndex (MOint p_paramindex) |
virtual void | SetConsoleValueIndex (MOint p_valueindex) |
virtual const moText & | ToJSON () |
Public Member Functions inherited from moAbstract | |
moAbstract () | |
virtual | ~moAbstract () |
MOboolean | Initialized () |
Pregunta si está inicializado. More... | |
Public Member Functions inherited from moScript | |
moScript () | |
virtual | ~moScript (void) |
void | InitScript () |
void | FinishScript () |
bool | IsInitialized () |
bool | CompileFile (const char *strFilename) |
bool | CompileBuffer (unsigned char *pbBuffer, size_t szLen) |
int | RegisterFunction (const char *strFuncName, moScript::Function &fun) |
int | RegisterFunction (const char *strFuncName) |
int | RegisterBaseFunction (const char *strFuncName) |
bool | SelectScriptFunction (const char *strFuncName) |
void | AddFunctionParam (int iInt) |
void | AddFunctionParam (float fFloat) |
void | AddFunctionParam (char *string) |
bool | RunSelectedFunction (int nReturns=0) |
bool | ScriptHasFunction (const char *strScriptName) |
int | methods (void) |
virtual int | ResetScriptCalling () |
virtual int | NextScriptCalling () |
moLuaVirtualMachine & | mvm (void) |
Additional Inherited Members | |
Public Types inherited from moScript | |
typedef int(* | Function )(moLuaVirtualMachine &vm) |
Public Attributes inherited from moAbstract | |
MOboolean | m_bInitialized |
Valor de inicialización More... | |
Public Attributes inherited from moScript | |
Function | Functions [255] |
Static Public Attributes inherited from moAbstract | |
static moDebug * | MODebug2 = new moDebug() |
Clase de impresión de errores para depuración More... | |
static moTextHeap * | MODebug = new moTextHeap() |
Lista de textos. More... | |
Static Protected Attributes inherited from moScript | |
static moLuaVirtualMachine | m_vm |
static moLuaDebugger | m_dbg |
Escena 3D.
Escena 3DAdministrador de escenas 3D Administrador de escenas 3D esta clase contiene el logo Moldeo falta implementar importacion de .obj, y collada Los objetos importados se asocian a los otros administradores de recursos implicados como por ejemplo moTextureManager
Definition at line 291 of file mo3dModelManager.h.
mo3dModelManager::mo3dModelManager | ( | ) |
Definition at line 344 of file mo3dModelManager.cpp.
mo3dModelManager::mo3dModelManager | ( | int | ) |
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Definition at line 360 of file mo3dModelManager.cpp.
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virtual |
constructor genérico de la clase.
Reimplemented from moResource.
Definition at line 455 of file mo3dModelManager.cpp.
moSceneNode * mo3dModelManager::Get3dModel | ( | const moText & | p_object_name, |
bool | force_load = false |
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Definition at line 488 of file mo3dModelManager.cpp.
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virtual |
constructor genérico de la clase.
Reimplemented from moResource.
Definition at line 365 of file mo3dModelManager.cpp.
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protected |
check also in App Data Path!
Definition at line 392 of file mo3dModelManager.cpp.
void mo3dModelManager::MoldeoLogo | ( | long | ticks = 0 | ) |
Definition at line 499 of file mo3dModelManager.cpp.
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protected |
Definition at line 311 of file mo3dModelManager.h.
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protected |
Definition at line 310 of file mo3dModelManager.h.
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protected |
Definition at line 309 of file mo3dModelManager.h.