Go to the source code of this file.
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class | moResourceElement |
| Recurso ( objeto para cargar y manipular objetos físicos de datos de imágenes, audio, video, 3d, 2d, fuentes, shaders y de cualquier otro tipo extendible por un plugin ) More...
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class | moResource |
| Recurso ( objeto para cargar y manipular objetos físicos de datos de imágenes, audio, video, 3d, 2d, fuentes, shaders y de cualquier otro tipo extendible por un plugin ) More...
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class | moResourceManager |
| Administrador de recursos. More...
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enum | moResourceType {
MO_RESOURCETYPE_UNDEFINED = 0,
MO_RESOURCETYPE_FILE,
MO_RESOURCETYPE_VIDEO,
MO_RESOURCETYPE_NET,
MO_RESOURCETYPE_FILTER,
MO_RESOURCETYPE_TIME,
MO_RESOURCETYPE_DATA,
MO_RESOURCETYPE_TEXTURE,
MO_RESOURCETYPE_SOUND,
MO_RESOURCETYPE_MODEL,
MO_RESOURCETYPE_FONT,
MO_RESOURCETYPE_GUI,
MO_RESOURCETYPE_RENDER,
MO_RESOURCETYPE_GL,
MO_RESOURCETYPE_FB,
MO_RESOURCETYPE_SHADER,
MO_RESOURCETYPE_SCRIPT,
MO_RESOURCETYPE_MATH,
MO_RESOURCETYPE_DEBUG,
MO_RESOURCETYPE_TEXT,
MO_RESOURCETYPE_MEMORY,
MO_RESOURCETYPE_XML,
MO_RESOURCETYPE_DB,
MO_RESOURCETYPE_DYNAMICENGINE,
MO_RESOURCETYPE_DECODER,
MO_RESOURCETYPE_RESERVED1,
MO_RESOURCETYPE_RESERVED2,
MO_RESOURCETYPE_RESERVED3,
MO_RESOURCETYPE_RESERVED4
} |
| Tipos de recursos que se pueden implementar. More...
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#define MO_CFG_RESOURCE 0 |
#define MO_CFG_RESOURCE 0 |
#define MO_CFG_RESOURCE_CONFIG 1 |
#define MO_CFG_RESOURCE_CONFIG 1 |
#define MO_CFG_RESOURCE_LABEL 2 |
#define MO_CFG_RESOURCE_LABEL 2 |
Tipos de recursos que se pueden implementar.
cada tipo especifica el tipo de contenido tratado por el recurso, esta lista es bastante completa pero podría ser modificada en el futuro cada tipo aquí especificado puede estar implementado por un recurso interno del core o un plugin
Enumerator |
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MO_RESOURCETYPE_UNDEFINED |
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MO_RESOURCETYPE_FILE |
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MO_RESOURCETYPE_VIDEO |
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MO_RESOURCETYPE_NET |
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MO_RESOURCETYPE_FILTER |
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MO_RESOURCETYPE_TIME |
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MO_RESOURCETYPE_DATA |
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MO_RESOURCETYPE_TEXTURE |
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MO_RESOURCETYPE_SOUND |
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MO_RESOURCETYPE_MODEL |
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MO_RESOURCETYPE_FONT |
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MO_RESOURCETYPE_GUI |
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MO_RESOURCETYPE_RENDER |
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MO_RESOURCETYPE_GL |
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MO_RESOURCETYPE_FB |
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MO_RESOURCETYPE_SHADER |
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MO_RESOURCETYPE_SCRIPT |
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MO_RESOURCETYPE_MATH |
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MO_RESOURCETYPE_DEBUG |
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MO_RESOURCETYPE_TEXT |
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MO_RESOURCETYPE_MEMORY |
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MO_RESOURCETYPE_XML |
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MO_RESOURCETYPE_DB |
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MO_RESOURCETYPE_DYNAMICENGINE |
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MO_RESOURCETYPE_DECODER |
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MO_RESOURCETYPE_RESERVED1 |
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MO_RESOURCETYPE_RESERVED2 |
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MO_RESOURCETYPE_RESERVED3 |
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MO_RESOURCETYPE_RESERVED4 |
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Definition at line 51 of file moResourceManager.h.