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libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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#include "mo3dModelManager.h"Go to the source code of this file.
Classes | |
| struct | tIndices |
| struct | tChunk |
| class | CLoad3DS |
Macros | |
| #define | PRIMARY 0x4D4D |
| #define | OBJECTINFO 0x3D3D |
| #define | VERSION 0x0002 |
| #define | EDITKEYFRAME 0xB000 |
| #define | MATERIAL 0xAFFF |
| #define | OBJECT 0x4000 |
| #define | MATNAME 0xA000 |
| #define | MATDIFFUSE 0xA020 |
| #define | MAT_AMBIENT_COLOR 0xA010 |
| #define | MAT_DIFFUSE_COLOR 0xA020 |
| #define | MAT_SPECULAR_COLOR 0xA030 |
| #define | MAT_SHININESS 0xA040 |
| #define | MAT_SHININESS_STRENGTH 0xA041 |
| #define | MAT_TRANSPARENCY 0xA050 |
| #define | MAT_TRANSPARENCY_FALLOFF 0xA052 |
| #define | MAT_TWO_SIDED 0xA081 |
| #define | MAT_WIRE_FRAME_ON 0xA085 |
| #define | MAT_TEXTURE_MAP1_CHUNK 0xA200 |
| #define | MAT_TEXTURE_MAP2_CHUNK 0xA33A |
| #define | MAT_OPACITY_MAP_CHUNK 0xA210 |
| #define | MAT_BUMP_MAP_CHUNK 0xA230 |
| #define | MAT_SHININESS_MAP_CHUNK 0xA33C |
| #define | MAT_SPECULAR_MAP_CHUNK 0xA204 |
| #define | MAT_SELF_ILLUM_MAP_CHUNK 0xA33D |
| #define | MAT_REFLECTION_MAP_CHUNK 0xA220 |
| #define | MAP_FILENAME 0xA300 |
| #define | MAP_V_SCALE 0xA354 |
| #define | MAP_U_SCALE 0xA356 |
| #define | MAP_U_OFFSET 0xA358 |
| #define | MAP_V_OFFSET 0xA35A |
| #define | MAP_ROTATION 0xA35C |
| #define | OBJECT_MESH 0x4100 |
| #define | OBJECT_VERTICES 0x4110 |
| #define | OBJECT_FACES 0x4120 |
| #define | OBJECT_MATERIAL 0x4130 |
| #define | OBJECT_UV 0x4140 |