libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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#include <moGUIManager.h>
Public Member Functions | |
moMesh (const moGeometry &p_geometry, const moMaterial &p_material) | |
moMesh (const moMesh &p_src) | |
moMesh & | operator= (const moMesh &p_src) |
virtual | ~moMesh () |
Public Member Functions inherited from moObject3D | |
moObject3D () | |
moObject3D (const moGeometry &p_geometry, const moMaterial &p_material) | |
virtual | ~moObject3D () |
moObject3D (const moObject3D &p_src) | |
moObject3D & | operator= (const moObject3D &p_src) |
void | SetPosition (const moPosition &p_position) |
void | SetRotation (const moPosition &p_rotation) |
void | SetScale (const moPosition &p_scale) |
Public Member Functions inherited from moSceneNode | |
moSceneNode () | |
virtual | ~moSceneNode () |
moSceneNode (const moText &name) | |
moSceneNode (const moSceneNode &p_src) | |
moSceneNode & | operator= (const moSceneNode &p_src) |
virtual MOboolean | Init () |
Inicializa el objeto. More... | |
virtual MOboolean | Finish () |
Finaliza el objeto, libera recursos. More... | |
virtual void | Draw (moEffectState *state, GLuint g_ViewMode) |
virtual void | Update () |
virtual void | Interaction () |
virtual moSceneNode * | GetParent () |
virtual void | SetParent (moSceneNode *p_parent) |
void | SetProjectionMatrix (const moGLMatrixf &p_projection_matrix) |
void | SetModelMatrix (const moGLMatrixf &p_model_matrix) |
const moGLMatrixf & | GetProjectionMatrix () const |
const moGLMatrixf & | GetModelMatrix () const |
virtual int | AddChild (moSceneNodePointer p_child_node) |
virtual int | RemoveChild (moSceneNodePointer p_child_node) |
virtual int | RemoveChild (int p_node_index) |
virtual moSceneNode * | GetChild (int p_index_child) |
virtual moSceneNodePointerArray & | GetChilds () |
virtual moSceneNode * | GetObjectByName (const moText &p_name) |
virtual moSceneNode * | GetObjectById (MOulong p_id) |
MOulong | GetId () |
const moText & | GetName () |
Public Member Functions inherited from moAbstract | |
moAbstract () | |
virtual | ~moAbstract () |
MOboolean | Initialized () |
Pregunta si está inicializado. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from moSceneNode | |
static MOulong | CreateUID () |
Public Attributes inherited from moObject3D | |
moGeometry | m_Geometry |
moMaterial | m_Material |
moPosition | m_Position |
moVector3f | m_Scale |
moVector3f | m_Rotation |
Public Attributes inherited from moAbstract | |
MOboolean | m_bInitialized |
Valor de inicialización More... | |
Static Public Attributes inherited from moSceneNode | |
static MOulong | UID |
Static Public Attributes inherited from moAbstract | |
static moDebug * | MODebug2 = new moDebug() |
Clase de impresión de errores para depuración More... | |
static moTextHeap * | MODebug = new moTextHeap() |
Lista de textos. More... | |
Protected Attributes inherited from moSceneNode | |
void * | SceneNodeImplementation |
moGLMatrixf | m_ProjectionMatrix |
moGLMatrixf | m_ModelMatrix |
moSceneNodePointerArray | m_Childrens |
moSceneNode * | m_Parent |
MOulong | m_Id |
moText | m_Name |
Definition at line 381 of file moGUIManager.h.
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inline |
Definition at line 383 of file moGUIManager.h.
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inline |
Definition at line 389 of file moGUIManager.h.
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inlinevirtual |
Definition at line 399 of file moGUIManager.h.
Definition at line 393 of file moGUIManager.h.