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| moCamera3D () |
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virtual | ~moCamera3D () |
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| moCamera3D (const moCamera3D &p_src) |
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moCamera3D & | operator= (const moCamera3D &p_src) |
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moCamera3D & | operator= (const moCamera3DBase &p_src) |
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| moGLMatrixf (bool bZero=true) |
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| moGLMatrixf (const moMatrix4f &p_src) |
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| moGLMatrixf (const moGLMatrixf &rkM) |
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moGLMatrixf & | operator= (const moGLMatrixf &rkM) |
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virtual | ~moGLMatrixf () |
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| operator const float * () const |
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| operator float * () |
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moGLMatrixf & | MakeIdentity () |
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moGLMatrixf & | MakeZero () |
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moGLMatrixf & | MakePerspective (float fovy, float aspect, float zNear, float zFar) |
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moGLMatrixf & | MakeLookAt (float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) |
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moGLMatrixf & | MakeFrustrum (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) |
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moGLMatrixf & | MakeOrthographic (float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) |
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moGLMatrixf & | Translate (float x, float y, float z) |
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moGLMatrixf & | Translate (const moGLMatrixf &m, float x, float y, float z) |
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moGLMatrixf & | Rotate (float angle, float vx, float vy, float vz) |
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moGLMatrixf & | Rotate (const moGLMatrixf &m, float rx, float ry, float rz) |
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moGLMatrixf & | Scale (float sx, float sy, float sz) |
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moGLMatrixf & | Scale (const moGLMatrixf &m, float sx, float sy, float sz) |
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moText | ToJSON () const |
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Definition at line 53 of file moGUIManager.h.