libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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This is the complete list of members for moCamera3D, including all inherited members.
Adjoint() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
Determinant() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
Finish() | moAbstract | virtual |
GetColumn(int iCol) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
GetColumnMajor(Real *afCMajor) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
GetPointer() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
GetPointer() (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
GetRow(int iRow) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
IDENTITY | moGLMatrixf | static |
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f) (defined in moMatrix4< Real >) | moMatrix4< Real > | |
Init() | moAbstract | virtual |
Initialized() | moAbstract | |
Inverse() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
m_bInitialized | moAbstract | |
m_Center | moCamera3D | |
m_Position | moCamera3D | |
MakeFrustrum(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakeIdentity() | moGLMatrixf | |
MakeLookAt(float eyeX=0.0, float eyeY=0.0, float eyeZ=-10.0, float centerX=0.0, float centerY=0.0, float centerZ=0.0, float upX=0.0, float upY=0.0, float upZ=1.0) | moGLMatrixf | |
MakeObliqueProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkDirection) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeOrthographic(float left=-1.0, float right=1.0, float bottom=-1.0, float top=1.0, float near=0.0001, float far=1000.0f) | moGLMatrixf | |
MakePerspective(float fovy, float aspect, float zNear, float zFar) | moGLMatrixf | |
MakePerspectiveProjection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint, const moVector3< Real > &rkEye) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeReflection(const moVector3< Real > &rkNormal, const moVector3< Real > &rkPoint) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
MakeZero() | moGLMatrixf | |
moAbstract() | moAbstract | |
moCamera3D() | moCamera3D | inline |
moCamera3D(const moCamera3D &p_src) | moCamera3D | |
MODebug | moAbstract | static |
MODebug2 | moAbstract | static |
moGLMatrixf(bool bZero=true) | moGLMatrixf | inline |
moGLMatrixf(const moMatrix4f &p_src) | moGLMatrixf | inline |
moGLMatrixf(const moGLMatrixf &rkM) | moGLMatrixf | |
moMatrix4(bool bZero=true) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(const moMatrix4 &rkM) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(Real fM00, Real fM01, Real fM02, Real fM03, Real fM10, Real fM11, Real fM12, Real fM13, Real fM20, Real fM21, Real fM22, Real fM23, Real fM30, Real fM31, Real fM32, Real fM33) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
moMatrix4(const Real afEntry[16], bool bRowMajor=true) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator const float *() const | moGLMatrixf | inline |
operator const Real *() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator float *() | moGLMatrixf | inline |
operator Real *() (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator!=(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator()(int iRow, int iCol) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(Real fScalar) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*(const moVector4< Real > &rkV) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator*=(Real fScalar) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator+(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator+=(const moMatrix4 &rkM) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator-=(const moMatrix4 &rkM) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator/(Real fScalar) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator/=(Real fScalar) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator<(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator<=(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator=(const moCamera3D &p_src) | moCamera3D | |
operator=(const moCamera3DBase &p_src) | moCamera3D | |
operator=(const moMatrix4 &rkM) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator==(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator>(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator>=(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator[](int iRow) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
operator[](int iRow) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
QForm(const moVector4< Real > &rkU, const moVector4< Real > &rkV) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
Rotate(float angle, float vx, float vy, float vz) | moGLMatrixf | |
Rotate(const moGLMatrixf &m, float rx, float ry, float rz) | moGLMatrixf | |
Scale(float sx, float sy, float sz) | moGLMatrixf | |
Scale(const moGLMatrixf &m, float sx, float sy, float sz) | moGLMatrixf | |
SetColumn(int iCol, const moVector4< Real > &rkV) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
SetRow(int iRow, const moVector4< Real > &rkV) (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
TimesTranspose(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
ToJSON() const | moGLMatrixf | |
Translate(float x, float y, float z) | moGLMatrixf | |
Translate(const moGLMatrixf &m, float x, float y, float z) | moGLMatrixf | |
Transpose() const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
TransposeTimes(const moMatrix4 &rkM) const (defined in moMatrix4< Real >) | moMatrix4< Real > | inline |
ZERO | moGLMatrixf | static |
ZERO(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f) (defined in moMatrix4< Real >) | moMatrix4< Real > | |
~moAbstract() | moAbstract | virtual |
~moCamera3D() | moCamera3D | inlinevirtual |
~moGLMatrixf() | moGLMatrixf | inlinevirtual |