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| | moGLViewport (float p_width=1.0, float p_height=1.0) |
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| virtual | ~moGLViewport () |
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| | moGLViewport (const moGLViewport &p_src) |
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| moGLViewport & | operator= (const moGLViewport &p_src) |
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| float | GetWidth () |
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| float | GetHeight () |
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| float | GetProportion () |
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| float | GetProportionInvert () |
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| | moVector2 () |
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| | moVector2 (MOfloatfX, MOfloatfY) |
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| | moVector2 (const MOfloat *afTuple) |
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| | moVector2 (const moVector2 &rkV) |
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| | operator const MOfloat * () const |
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| | operator MOfloat * () |
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| MOfloat | operator[] (int i) const |
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| MOfloat & | operator[] (int i) |
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| MOfloat | X () const |
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| MOfloat & | X () |
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| MOfloat | Y () const |
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| MOfloat & | Y () |
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| moVector2 & | operator= (const moVector2 &rkV) |
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| bool | operator== (const moVector2 &rkV) const |
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| bool | operator!= (const moVector2 &rkV) const |
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| bool | operator< (const moVector2 &rkV) const |
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| bool | operator<= (const moVector2 &rkV) const |
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| bool | operator> (const moVector2 &rkV) const |
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| bool | operator>= (const moVector2 &rkV) const |
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| moVector2 | operator+ (const moVector2 &rkV) const |
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| moVector2 | operator- (const moVector2 &rkV) const |
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| moVector2 | operator- () const |
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| moVector2 | operator* (MOfloatfScalar) const |
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| moVector2 | operator/ (MOfloatfScalar) const |
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| moVector2 & | operator+= (const moVector2 &rkV) |
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| moVector2 & | operator-= (const moVector2 &rkV) |
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| moVector2 & | operator*= (MOfloatfScalar) |
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| moVector2 & | operator/= (MOfloatfScalar) |
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| MOfloat | Length () const |
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| MOfloat | SquaredLength () const |
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| MOfloat | Dot (const moVector2 &rkV) const |
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| MOfloat | Normalize () |
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| moVector2 | Perp () const |
| | returns (y,-x) More...
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| moVector2 | UnitPerp () const |
| | returns (y,-x)/sqrt(x*x+y*y) More...
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| MOfloat | DotPerp (const moVector2 &rkV) const |
| | returns DotPerp((x,y),(V.x,V.y)) = x*V.y - y*V.x More...
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| void | GetBarycentrics (const moVector2 &rkV0, const moVector2 &rkV1, const moVector2 &rkV2, MOfloatafBary[3]) const |
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| MOfloat | Cosine (const moVector2< MOfloat > &rkV) |
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| MOfloat | Angle (const moVector2< MOfloat > &rkV) |
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| | moAbstract () |
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| virtual | ~moAbstract () |
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| virtual MOboolean | Init () |
| | Inicializa el objeto. More...
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| virtual MOboolean | Finish () |
| | Finaliza el objeto, libera recursos. More...
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| MOboolean | Initialized () |
| | Pregunta si está inicializado. More...
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Definition at line 115 of file moGLManager.h.