Angle(const moVector4< Real > &rkV) | moVector4< Real > | inline |
Cosine(const moVector4< Real > &rkV) | moVector4< Real > | inline |
Dot(const moVector4 &rkV) const | moVector4< Real > | inline |
Finish() | moAbstract | virtual |
Init() | moAbstract | virtual |
Initialized() | moAbstract | |
Length() const | moVector4< Real > | inline |
m_bInitialized | moAbstract | |
moAbstract() | moAbstract | |
MODebug | moAbstract | static |
MODebug2 | moAbstract | static |
moVector4() | moVector4< Real > | inline |
moVector4(Real fX, Real fY, Real fZ, Real fW) | moVector4< Real > | inline |
moVector4(const Real *afTuple) | moVector4< Real > | inline |
moVector4(const moVector4 &rkV) | moVector4< Real > | inline |
Normalize() | moVector4< Real > | inline |
ONE | moVector4< Real > | static |
ONE(1, 1, 1, 1) | moVector4< Real > | |
ONE(1.0, 1.0, 1.0, 1.0) | moVector4< Real > | |
operator const Real *() const | moVector4< Real > | inline |
operator Real *() | moVector4< Real > | inline |
operator!=(const moVector4 &rkV) const | moVector4< Real > | inline |
operator*(Real fScalar) const | moVector4< Real > | inline |
operator*=(Real fScalar) | moVector4< Real > | inline |
operator+(const moVector4 &rkV) const | moVector4< Real > | inline |
operator+=(const moVector4 &rkV) | moVector4< Real > | inline |
operator-(const moVector4 &rkV) const | moVector4< Real > | inline |
operator-() const | moVector4< Real > | inline |
operator-=(const moVector4 &rkV) | moVector4< Real > | inline |
operator/(Real fScalar) const | moVector4< Real > | inline |
operator/=(Real fScalar) | moVector4< Real > | inline |
operator<(const moVector4 &rkV) const | moVector4< Real > | inline |
operator<=(const moVector4 &rkV) const | moVector4< Real > | inline |
operator=(const moVector4 &rkV) | moVector4< Real > | inline |
operator==(const moVector4 &rkV) const | moVector4< Real > | inline |
operator>(const moVector4 &rkV) const | moVector4< Real > | inline |
operator>=(const moVector4 &rkV) const | moVector4< Real > | inline |
operator[](int i) const | moVector4< Real > | inline |
operator[](int i) | moVector4< Real > | inline |
SquaredLength() const | moVector4< Real > | inline |
UNIT_W | moVector4< Real > | static |
UNIT_W(0, 0, 0, 1) | moVector4< Real > | |
UNIT_W(0.0, 0.0, 0.0, 1.0) | moVector4< Real > | |
UNIT_X | moVector4< Real > | static |
UNIT_X(1.0, 0.0, 0.0, 0.0) | moVector4< Real > | |
UNIT_Y | moVector4< Real > | static |
UNIT_Y(0, 1, 0, 0) | moVector4< Real > | |
UNIT_Y(0.0, 1.0, 0.0, 0.0) | moVector4< Real > | |
UNIT_Z | moVector4< Real > | static |
UNIT_Z(0, 0, 1, 0) | moVector4< Real > | |
UNIT_Z(0.0, 0.0, 1.0, 0.0) | moVector4< Real > | |
W() const | moVector4< Real > | inline |
W() | moVector4< Real > | inline |
X() const | moVector4< Real > | inline |
X() | moVector4< Real > | inline |
Y() const | moVector4< Real > | inline |
Y() | moVector4< Real > | inline |
Z() const | moVector4< Real > | inline |
Z() | moVector4< Real > | inline |
ZERO | moVector4< Real > | static |
ZERO(0.0, 0.0, 0.0, 0.0) | moVector4< Real > | |
~moAbstract() | moAbstract | virtual |