libmoldeo (Moldeo 1.0 Core)
1.0
libmoldeo is the group of objects and functions that executes the basic operations of Moldeo 1.0 Platform.
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This is the complete list of members for moQuaternion< Real >, including all inherited members.
Align(const moVector3< Real > &rkV1, const moVector3< Real > &rkV2) | moQuaternion< Real > | |
Conjugate() const | moQuaternion< Real > | |
DecomposeSwingTimesTwist(const moVector3< Real > &rkV1, moQuaternion &rkSwing, moQuaternion &rkTwist) | moQuaternion< Real > | |
DecomposeTwistTimesSwing(const moVector3< Real > &rkV1, moQuaternion &rkTwist, moQuaternion &rkSwing) | moQuaternion< Real > | |
Dot(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
Exp() const | moQuaternion< Real > | |
Finish() | moAbstract | virtual |
FromAxisAngle(const moVector3< Real > &rkAxis, Real fAngle) | moQuaternion< Real > | |
FromRotationMatrix(const moMatrix3< Real > &rkRot) | moQuaternion< Real > | |
FromRotationMatrix(const moVector3< Real > akRotColumn[3]) | moQuaternion< Real > | |
IDENTITY | moQuaternion< Real > | static |
IDENTITY(1.0f, 0.0f, 0.0f, 0.0f) | moQuaternion< Real > | |
IDENTITY(1.0, 0.0, 0.0, 0.0) | moQuaternion< Real > | |
Init() | moAbstract | virtual |
Initialized() | moAbstract | |
Intermediate(const moQuaternion &rkQ0, const moQuaternion &rkQ1, const moQuaternion &rkQ2) | moQuaternion< Real > | |
Inverse() const | moQuaternion< Real > | |
Length() const | moQuaternion< Real > | inline |
Log() const | moQuaternion< Real > | |
m_bInitialized | moAbstract | |
moAbstract() | moAbstract | |
MODebug | moAbstract | static |
MODebug2 | moAbstract | static |
moQuaternion() | moQuaternion< Real > | |
moQuaternion(Real fW, Real fX, Real fY, Real fZ) | moQuaternion< Real > | |
moQuaternion(const moQuaternion &rkQ) | moQuaternion< Real > | |
moQuaternion(const moMatrix3< Real > &rkRot) | moQuaternion< Real > | |
moQuaternion(const moVector3< Real > &rkAxis, Real fAngle) | moQuaternion< Real > | |
moQuaternion(const moVector3< Real > akRotColumn[3]) | moQuaternion< Real > | |
Normalize() | moQuaternion< Real > | inline |
operator const Real *() const | moQuaternion< Real > | inline |
operator Real *() | moQuaternion< Real > | inline |
operator!=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator*(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
operator*(Real fScalar) const | moQuaternion< Real > | inline |
operator*=(Real fScalar) | moQuaternion< Real > | inline |
operator+(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
operator+=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
operator-(const moQuaternion &rkQ) const | moQuaternion< Real > | inline |
operator-() const | moQuaternion< Real > | inline |
operator-=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
operator/(Real fScalar) const | moQuaternion< Real > | inline |
operator/=(Real fScalar) | moQuaternion< Real > | inline |
operator<(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator<=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator=(const moQuaternion &rkQ) | moQuaternion< Real > | inline |
operator==(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator>(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator>=(const moQuaternion &rkQ) const | moQuaternion< Real > | |
operator[](int i) const | moQuaternion< Real > | inline |
operator[](int i) | moQuaternion< Real > | inline |
Rotate(const moVector3< Real > &rkVector) const | moQuaternion< Real > | |
Slerp(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ) | moQuaternion< Real > | |
SlerpExtraSpins(Real fT, const moQuaternion &rkP, const moQuaternion &rkQ, int iExtraSpins) | moQuaternion< Real > | |
Squad(Real fT, const moQuaternion &rkQ0, const moQuaternion &rkA0, const moQuaternion &rkA1, const moQuaternion &rkQ1) | moQuaternion< Real > | |
SquaredLength() const | moQuaternion< Real > | inline |
ToAxisAngle(moVector3< Real > &rkAxis, Real &rfAngle) const | moQuaternion< Real > | |
ToRotationMatrix(moMatrix3< Real > &rkRot) const | moQuaternion< Real > | |
ToRotationMatrix(moVector3< Real > akRotColumn[3]) const | moQuaternion< Real > | |
W() const | moQuaternion< Real > | inline |
W() | moQuaternion< Real > | inline |
X() const | moQuaternion< Real > | inline |
X() | moQuaternion< Real > | inline |
Y() const | moQuaternion< Real > | inline |
Y() | moQuaternion< Real > | inline |
Z() const | moQuaternion< Real > | inline |
Z() | moQuaternion< Real > | inline |
ZERO | moQuaternion< Real > | static |
ZERO(0.0f, 0.0f, 0.0f, 0.0f) | moQuaternion< Real > | |
ZERO(0.0, 0.0, 0.0, 0.0) | moQuaternion< Real > | |
~moAbstract() | moAbstract | virtual |